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I have 5 years of experiences writing code and building games on a bulletproof foundation, networking(Blink), saves(ProfileStore), Replication(Replica), anti-cheat, admin commands and everything that prevents your codebase from becoming a mess, I've worked on games with up to 20k specific
A few of the projects I've worked on, Im happy to go over any of these.
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Combat, abilities, progression, inventories. I design so non technical workers can plugin values into simple config files to change their game
Replication, client prediction, remote call budgets, profiling. This is the part that makes a game feel satisfying to players the get frustrated easily
Session-locked saves, data migrations, and replication of data to clients only as needed
I assume every client is lying. Validation, sanity checks and logging, so exploiters get caught before players start posting about it.
Studio plugins, admin panels, remote config and analytics, so shipping an update on a Friday isn't scary.
Rojo and Git, typed Luau, clear module boundaries, code review. The next person who opens the project should be able to follow it.
We work out the core loop, the systems it needs and what finished actually means. Written down, before I open Studio.
I build the riskiest part first, ugly but playable. You try it within days and we cut whatever isn't fun.
Then the boring important part: server authority, exploit checks, data safety and profiling, so a spike in players is good news instead of an outage.
Launch, watch the numbers, patch weekly. Everything I build comes with a way to tune it after release.
I've been programming for around 5 years. I started with curiousity on to see if I could make my own minecraft clone from scratch in C++. This led to me learning C++ and beginning to build game engines from scratch to help understand how everything worked.
Eventually I learned about Roblox and have been on the roblox platform since then making games at a fast pace. I work fulltime on my development while doing college part time for Computer Science.
I typically only take 1-2 projects at a time that way I am not ghosting anybody. If I dont currently have time for you project I will let you know and we can figure out a time that works better!
I join your studio as a core programmer. Salary based on project size, and I'm open to talking rev-share.
A specific system or feature set, with a fixed completion and milestones. Most commissions are this.
Code review, performance audits, exploit hardening, or helping your team plan architecture.